Get Adventure I (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) PDF

By A. Acevedo

ISBN-10: 1594720266

ISBN-13: 9781594720260

Experience has came upon you.
The toughest activity for any DM is writing and getting ready for an evening's experience and laying out the occasions that might form his or her global. experience Compilation #I and #2 are collections of the simplest of the easiest - the journey continue modules. inside those pages, AEG has compiled, up-to-date and improved the unique adventures using the revised 3.5 d20 principles with new maps, new textual content, and new plot hooks, together with rewritten and accelerated sections offer extra balanced encounters and deeper demanding situations. Even empty rooms were stuffed to make a DM's lifestyles more uncomplicated! all of the whereas, those books offer a campaign's worthy of excessive experience to gamers of all event degrees. Written for the revised 3.5 d20 principles. Many new and more desirable maps. 288 pages. excellent certain event #I hyperlinks 24 of the easiest unique AEG Adventures retains jointly into one significant plot thread, permitting desktops to increase from the first to the thirteenth point. This publication is a must-have for DMs desirous to carry the nuance of low-leveling gaming again the place it belongs. Many new and more advantageous maps.

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Extra resources for Adventure I (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

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Thurnas Netmaster made a deal with the Thune cultists to kidnap the bride but the girl disappeared before the slavers could get their hands on her. The cultists apparently wanted her because she supposedly had some power over the Efreeti. Tolnus thinks he knows where the bride is being kept. The Efreeti has been raising an army of restless spirits, and Tolnus believes that they have the girl in their custody. For some reason, she is a threat to them. If they have her, they have taken her to that dreaded place of evil, the Crypt of Badr Al-Mosak.

See MONSTERS, CREATURES AND MEN under Symbayans for details. Trap/Trick: The statue is attached to the altar and their combined weight is 500 lbs. (5,000 gp weight). The statue cannot be removed from the altar unless a key is used to open a hidden lock at the back of the statue. The key is carried by Nadron at all times. Treasure: The statue is solid silver worth 3,000 gp. H3b. Food Chamber >About the room in neat piles are found containers of food and drink, cooking equipment, and other items.

The time is yet unknown, but the place is this place of set under the protecting phoenix I18. Conference Room >Seven figures lie huddled near the west wall in this room dimly lit by candles. The south wall lies crumbled and broken. A tunnel runs toward the south. A door opens into the center of the north wall. Monster: Seven goblin miners: (AC 6; MV 6"; HD 1-1; hp 2,1,7, 3, 1, 5, 4; #AT 1; Dmg 1-6; AL LE) are here asleep. I19. Tunnels Play: These tunnels run back into diggings and end suddenly.

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Adventure I (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) by A. Acevedo

by Richard

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